Cybersecurity Game Modes
- Solo Campaign: Progressive log analysis against AI-driven Red Teams.
- PvP Multiplayer: Blue Team (defender) vs Red Team (attacker) in live network arena.
- Challenge/Scenario Mode: Sponsor-hosted or real-world mimic events.
SOC Training & Difficulty Levels
- Beginner: Preconfigured tools, simple attacks, no compute economy.
- Intermediate: Compute budgets, false positives, basic licensing.
- Advanced: Adaptive threats, licensing decisions, budget tradeoffs, forensic tools.
- Elite/Boss: Zero-days, dynamic Red Team AI, compliance, full SOC simulation.
Compute Credits & Licensing System
- Compute Credits (CC): Run/install tools, deploy honeypots, retain logs.
- Licensing Tiers: Realistic vendor licensing for premium tools (Splunk, Palo Alto, etc.).
- Open-source tools also impact compute economy.
- Players unlock advanced tools via progression and sponsorships.
Blue & Red Team Loadouts
- Strategic tool selection: firewall, EDR, SIEM, recon, automation.
- Balance loadouts based on compute cost, licensing, and match type.
- Sponsor-backed loadouts for real-world realism.
Sponsored Ecosystem & Arenas
- Branded Tools: Vendors can brand and trial real cyber tools.
- Branded Arenas: Cloud/company surfaces and themed events.
- Tournaments: Prize events and recruiting visibility for top performers.
- Licensing Drops: Vendors offer limited-time premium access.
Threat Intel Integration
- Live honeypots and real-world attack feeds drive gameplay scenarios.
- Daily attack trends influence challenges and event modes.
- Case studies, battle reports, and educational content built-in.
Career & Growth
- Opt-in visibility to employers and sponsors.
- Internships and jobs for top players.
- Role-based tracks (SOC1, Blue, Red, Consultant, etc.).
- Badges and achievements tied to real skills and certifications.